function Update () {
if (Input.GetButtonDown ("Fire1"))
{
var hits : RaycastHit[]; // what we hit
var ray = Camera.main.ScreenPointToRay (Input.mousePosition); // creating a ray from the mouse pos
hits = Physics.RaycastAll (ray.origin, ray.direction, 1000); // creating a ray that will check hits along ray
Debug.DrawLine(ray.origin,ray.direction,Color.blue); // this is a debug option that will allow us to see the ray in debug mode.
// the second variable is how long it is...
//I set it ridiculously high to make sure I hit everything
.
if (Physics.Raycast (ray, 1000)) {
for (var i = 0;i < hits.Length; i++) // for each hit in hits.
{
var hit : RaycastHit = hits[i]; // check this particular ray.
var tag = hit.collider.tag; // get the tag for the hit.
if (tag == "Panda") { // if the hit object is "panda"
print("got Panda"); // then we print panda.. .you can also add code inside this.
}
}
}
}
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